Following my Sound Designer / Sound Technician training, I decided to specialize in Sound Design for Video Games.
Passionate about music and sound since my youngest age, I had the opportunity to practice a lot in my previous training but also as a freelance: Music for images and for video games, Sound design on advertisements , Animations, Short films, Video game trailers, Cutscenes, Creation and integration of sound banks on the Unity engine and via Wwise / Unity or Unreal Engine / FMOD
Sound Designer and composer on Big Helmet Heroes game (Fmod / Unreal Engine) - Creation and integration of sound banks. - Music composition and integration
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Sound Designer
Midgar Studio
Sep 2020 - Jan 2021 (4 mois)
Creation and Integration of SFX, Ambiances, Foleys, Cutscenes for the game Edge Of Eternity on the UNITY engine. But also Playtest, Debug and Audio optimization on the project. Research and sound design, Creation of sound effects, Integration of sound effects in Unity software.
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Sound Designer / Composer
AudioWorkshop - Internship
Sep 2019 - Jul 2020 (10 mois)
Sound Editing / Mixing, Voice Over Recording, Musical Composition, Sound Recording, Foley, Sonor Integration via Wwise / Unity. Sound creation and integration on the Nephelis and One Shot video games
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Sound Designer / Composer
Groupama - Freelance
Jan 2018 - Aug 2019 (1 an et 7 mois)
Sound Editing / Mixing, Voice Recording, Musical Composition for advertisements and internal events of the Groupama company.
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Formations
school
AudioWorshop
Sound Designer : Video game specialization, Sound Design