Mercedes Sauber C9 Personal work - Real time project in Unreal Engine 4. It is a reproduction of the Mercedes Sauber C9, model from 1989, which notably competed in the 24 Hours of Le Mans. The car was modeled with Maya, textured with Substance Painter and Photoshop, rendered with Unreal. Ground texture, come from Quixel. I wanted to thank Romain Maistre-Bazin and Bastien Chagnon for their advice on lighting and rendering.
MAZ-537 Passionate about machines and military vehicles, I wanted to realize this personal project of a Russian military truck (MAZ-537) for an incorporation in an environment to realize on Unreal Engine. Geometry: Faces: 111443 Tris: 212960 Software: Quixel Mixer: soil textures Quixel Bridge: plants SpeedTree: trees, flowers Maya / Substance Painter: truck https://www.therookies.co/projects/14881 https://www.therookies.co/thibaultempereur
Mitsubishi J4M Senden Personal game ready project for a future integration in Unreal Engine. World War II Japanese aircraft (Mitsubishi J4M Senden). 26384 faces 2 textures: 4k fuselage; 1k glass
AT15 Personal project of a tank (AT15) that I discovered through the game World Of Tanks. It served as my main reference as well as factory plans that I found on the internet ... The AT15 is an English tank, designed to break into fortified positions, like the Siegfried line (Hindenburg line). The design project was ready in the fall of 1943, but no prototype was built. The project, however, became the basis for the A39 Tortoise heavy tank. The AT15 that I modeled is fitted with the 84 mm OQF 20-pdr AT Gun Type B cannon. game ready - tank without tracks 75k triangles / with tracks 283k triangles and 4K textures.