The founding of metricminds in 2001 by MD Philip Weiss was primarily to embark on a journey that would combine the best of the creative and technical sides in the industry. There are two main factors that contribute to success on our endeavour: Technical Capability and Creative Potential. Anything technical can be measured and as creativity is derived from thinking hence the name metricminds.
We specialize in creation of In-engine cutscenes and cinematics, motion and performance capture, animation and motion editing. Our team currently consist of about 50 professionals.
Over the years we've worked on world-renowned cinematic projects with clients like Guerrilla Games, THQ Nordic, 2K Games, Techland, Epic Games, EA, and many others.