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Nathan Mezza (Nathan)

Technical Game Designer
Nathan Mezza (Nathan)
Technical Game Designer


Hello, my name is Nathan Mezza, I am 22 years old Game Designer 

I have a bachelor’s degree in computer science from the University of Caen Normandy and a Master degree in Game Design.

I have numerous skills in programming, more particularly in C #, Java, C ++ ​​and Game Design.

I am part of a movie association since 2014 where I learned video editing, calibration, and team management from 5 to 30 peoples.

I like to exchange on different subjects and learn new things.

Being versatile, I like being able to help on various points, whether it be the creative process or the management of people.

You will find on this site a sample of my achievements of which I am very proud, I hope you will like it!



Unity Développer
Blackfoot - Permanent position
Jul 2022 - Aujourd'hui (1 an et 10 mois)
QA Analyst
Focus Entertainment - Temporary position
Jun 2022 - Jul 2022 (1 mois)
Gameplay Developer
Studio Progressor - Workstudy internship
Mar 2021 - Jan 2022 (10 mois)
Assistant chef de projet
Société Générale - Workstudy internship
Jun 2020 - Mar 2021 (9 mois)
Assistant UX Designer
Société générale - Workstudy internship
Dec 2019 - Jun 2020 (6 mois)
Software Developer (C#)
greycs - Internship
May 2019 - Jul 2019 (2 mois)
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Master 2, Game Design
Jan 2020 - Feb 2022
Université de Caen Normandie
Licence, Informatique
Sep 2016 - Jul 2019



ENDOmind (endometriosis association) and ComPaRe (patient community for research) have joined forces to develop "Utter Us", a video game for smartphones on the theme of gynecological diseases.

This game will be the cornerstone of a communication campaign for the general public on women's health and sexual health during a digital campaign.

It is necessary to make young women aware of these health problems for which solutions exist. Delayed diagnosis still causes too much physical, psychological and social damage. The prototype of the game was created during a GameJam by concerned people, doctors, researchers, game artists, game designers, developers and musicians. It is therefore a collaborative story that naturally turns to crowdfunding to continue the adventure.

The idea of this game is to demystify these diseases, to propose a popularization by providing medical and scientific explanations at each level.


- Kek : Sound Designer & Project Manager

- Camille Garoche : Medical Expert (Patient) & Graphist

- Astrid Chevance : Medical Expert (Research)

- Theodora Oikonomidi : Médical Expert (Research)

- Rudy Michel : Game Artist

- Natacha Brabants : Game Artist

- Sebastien Gaumin : Game Developer 

- Thibault Pagerie : Game Developer

- Gabriel Nivaud :Game Developer

- Aurélien Fontaine : Game Designer

- Nathan Mezza : Game Designer


Available on :

PlayStore :https://play.google.com/store/apps/details?id=com.DefaultCompany.UtterUs

AppStore : https://apps.apple.com/en/app/utter-us-le-jeu/id1577888513

CW : domestic violence
You can read the tags for more detailed CW  (if you're ok to get the story spoiled)
Be safe!


Incarnate Ethan, a 5yo boy, during his therapy sessions. Play with stickers and draw on your paper to tell his story with the help of his therapist. 

Traumatic events are difficult to process and Ethan's memory is unreliable. Choose the right images and help him understand what happened to his family, so that he's not consumed by sorrow...


Game made for the #2 edition of Narrative Driven Game Jam on itch.io
Game available in English and French


How to play?

(it is recommended to play the web version in full screen to avoid known visual bugs... thank you for your understanding)

Move stickers : drag and drop 
Rotate stickers : mouse wheel / AE (azerty keyboard) / QE (qwerty keyboard) 
Move camera : move the cursor to the side of the screen / ZQSD (azerty keyboard) / WASD (qwerty keyboard)
See conversation history : drag and drop conversation boxes / mouse wheel on conversation boxes


Link : 


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Video games

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Utter Us image
Utter Us